Understanding The Uncanny ValleyA concept many filmmakers and game-makers alike must deal with when creating animated portrayals of humans is something called the “uncanny valley.” In fact, for many animators, being successful in the animation industry means having a thorough understanding of what the uncanny valley is, how to avoid its effects, and even how to use the effects of the uncanny valley to your advantage under the right circumstances.
Understanding the ‘Uncanny Valley.’
If you’re unfamiliar with the phrase “uncanny valley,” you still might be familiar with the concept. Have you ever noticed a “human” in a movie or video game that doesn’t look quite right? Have you wondered, “what is wrong with that face?” or thought “this person looks so creepy?” These reactions could be caused by the uncanny valley, which is essentially our mind’s way of telling us that a portrayal of a human looks almost realistic – but not quite. When there’s something “just off” about the look of a human on the screen, the uncanny valley is the hypothesis that says humans will experience negative reactions when faced with anything that looks “wrong” compared to their typical image of humankind. These negative feelings are typically an uneasiness or revulsion toward the inhuman humanoid you’re seeing.
What is the ‘Uncanny Valley?’
The uncanny valley is a principle that’s been studied fairly extensively, especially in light of more recent breakthroughs in animation, and researchers and psychologists have begun to understand just what it is about inhuman humans that gives us all the creeps. First developed in 1970 by Dr. Masahiro Mori, a Professor of Engineering at Tokyo Institute of Technology, the uncanny valley hypothesis depends on the understanding that as a robot (or animated human) becomes more and more similar in likeness to a human, the more affinity we feel toward that robot. However, at a certain point – before a robot can be perfected to look exactly human – we stop responding positively to the similarities we see between ourselves and these robot likenesses because we also see dissimilar features that look like mistakes and imperfections.
To hear the “uncanny valley” explained in terms of CGI, check out the video below:
How to Avoid the Uncanny Valley?
For many animators, avoiding the uncanny valley is best, as in many instances, it’s advisable to not repulse your audience. (Wouldn’t you agree?) But how exactly do you avoid the uncanny valley? It’s a thin line to tread, especially for new animators trying their hand at creating human likenesses, but the best way to avoid this valley is to not try to create something that’s “as human as possible” – often times, it won’t be quite human enough. If you’re looking to avoid the effects of the uncanny valley when creating animated characters, think of them more as a likeness of humanity than a replica, and you’ll likely be able to create an animation that’s close enough for your audience to identify with and understand as human but far enough away to avoid those negative reactions you’re looking to prevent.
Using the Uncanny Valley to Your Advantage
One of the benefits of the uncanny valley is that if you can create a near-perfect human-like animation, you have an almost sure-fire way of creating a feeling of unease in your audience. If you’re looking to evoke those negative feelings that the uncanny valley is so adept at creating – and particularly if you want a specific animated character to create those feelings – then you can use the principle of the uncanny valley to your advantage. Simply using what you know about how humans respond to near-perfect humans will help you to exploit those responses to suit any creepy visions you may have for your animations.
Want some examples of the “uncanny valley?” Check out these articles and videos below:
• The Uncanny Valley: The Original Essay by Masahiro Mori
• 10 Creepy Examples of the Uncanny Valley
• Avoiding the Uncanny Valley
At the Los Angeles Film School, animation students in our visual effects, game art, and computer animation learn how to use and avoid the uncanny valley and how the effects of the uncanny valley can cause animation to be poorly received in spite of – and because of – advances in CGI special effect capabilities.