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Game Production Courses 3

GAME DESIGN I


The Game Design course introduces students to the concepts and methods of computer and video game design from a practical point of view. Students in this course learn to implement game systems and mechanics on a digital platform. From concept to prototype to finished product, students use software tools and programming to turn ideas into playable content.

GAME DESIGN II


The Game Design II course continues the work started in the Game Design I course. Students gain further experience in implementing game systems and mechanics on a digital platform by exploring more complex interactions among game agents to create richer game worlds.

GAME PRODUCTION I (FINAL PROJECT)


In this course, game teams finalize various planning and workflow management issues including design, documents, milestone scheduling, test plans, and asset pipelines. Each game team will name their “game studio” and assign roles to each team member. Roles may include Producer, Designer, Project Manager, Programmer, and Artist, among others. Once roles have been established and duties assigned, development work begins.

GAME PRODUCTION II (FINAL PROJECT)


In this second phase of the final project cycle, the skills learned during the prerequisite courses in the game production program come into play as the creative teams work toward completion of their games. Students will continue to develop and troubleshoot while hitting their milestones on time.

GAME PRODUCTION III (FINAL PROJECT)


In this final project production course, the culmination of skills learned during the game program will demonstrate students’ mastery of game production techniques. Each game team will complete and deliver their projects and adhere to the established schedule. Evaluation of projects is based on milestone targets met, documentation, teamwork, and final project presentation.

For disclosure information regarding the Game Production Associate of Science Program, click here.