Bachelor of Science in Animation – Game Art Concentration

Program Length – 36 months

Total Credits: 120

Chronological Course order

MONTHCOURSE CODE/TITLECREDITS
1HUM 110 INTRODUCTION TO TRANSMEDIA DESIGN3
2ENG 101 FOUNDATIONS OF WRITING3
3CAN 101 OVERVIEW OF ANIMATION PRODUCTION3
4CAN 110 DIGITAL PAINTING 13
MAT 121 QUANTITATIVE PRINCIPLES3
5AVE 150 3D FOUNDATIONS3
6AVE 160 MODEL CREATION3
7AVE 280 FUNDAMENTALS OF LIGHTING AND SHADING3
8AVE 180 COMPOSITING FUNDAMENTALS3
9AVE 210 FUNDAMENTALS OF ANIMATION3
10AVE 130 STORYBOARDING & PREVISUALIZATION3
11AVE 320 VIRTUAL PRODUCTION 13
12CAN 295 FUNDAMENTALS OF SCRIPTING3
13AVE 340 COMPOSITING AND SCENE FINISHING 13
14AVE 290 VISUAL EFFECTS 13
15HUM 251 HISTORICAL ARCHETYPES AND MYTHOLOGY3
16AVE 100 THE FUNDAMENTALS OF SURFACE ANATOMY3
17AVE 190 DIGITAL SCULPTING 13
18SPC 214 CREATIVE COMMUNICATION3
AVE 298 PORTFOLIO AND PROFESSIONAL DEVELOPMENT3
19HUM 310 ART OF VISUAL NARRATIVE3
20AVE 200 DIGITAL SCULPTING 23
21AVE 170 ART CREATION FOR GAMES3
22AVE 230 CHARACTER ANIMATION3
23ENG 326 PROFESSIONAL WRITING3
24AVE 375 SPECIALIZED PRODUCTION APPLICATIONS METHODOLOGY3
25AVE 385 VIRTUAL PRODUCTION 23
26MAT 310 STATISTICAL APPLICATIONS3
HUM 420 CONTEMPORARY ART3
27AVE 310 VISUAL EFFECTS 23
28AVE 380 LIGHTING AND RENDERING3
29AGA 360 ENVIRONMENT ART3
30AGA 370 TEXTURING AND SHADING3
31AGA 380 TECHNICAL GAME ARTS3
32AVE 450 PROJECT MANAGEMENT FOR PRODUCTION3
33ENG 331 ELEMENTS OF NARRATIVE3
AVE 470 PORTFOLIO PREPARATION3
34AVE 480 PORTFOLIO CONTENT CREATION 13
35AVE 485 PORTFOLIO CONTENT CREATION 23
36AVE 490 PORTFOLIO CONTENT CREATION 33



Link: Animation Program
Please refer to the Current Academic Catalog for detailed course descriptions.