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NOW OFFERING THREE DAILY TOURS! 11:30 A.M., 2:30 P.M. AND 6 P.M.*

If you're considering a career in the entertainment industry, stop by and see us in person. Daily tours are offered at 11:30 AM, 2:30 PM and 6:00PM, Monday through Thursday, and 11:30 AM and 2:30 PM on Fridays (excluding holidays).

*No 6:00 PM tour on Fridays

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Animation & VFX

Dream Up Worlds

Animation is about creating new worlds. True artists and illustrators at heart, our students are looking for a creative escape from the mundane to the fantastic. Armed with their imagination, they live an animated life.

This career-focused and accredited Bachelor of Science Degree program in Animation & Visual Effects is designed to teach you the art, techniques, processes, and technology that professional animators use to turn their dreams into (virtual) reality.

Learn Everything You Need to Know.

Explore The Curriculum

  • Portfolio Preproduction

    Core Class

    The Portfolio Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.
    3 Credits

    Object Perspective

    Core Class

    The Object Perspective course prepares students for the virtual world by creating digital images and digital sculptures. The course includes the traditional study of light, form, shape, and objects using modern tools to realize them. Students learn to use digital tools to create realistic images in the virtual realm.
    3 Credits
  • Shading and Lighting

    Core Class

    The Shading and Lighting course investigates the look and feel, shadows and shading, reflections and atmospheres, and the mood and lighting that bring scenes and models to life. The course provides students with an understanding of the methods, resources, and time required to create computer-rendered imagery.
    3 Credits

    3D Foundations

    Core Class

    Students are introduced to the craft of polygon modeling through the process of creating and texturing three dimensional scale architectural models. Coursework includes modeling real world structures to learn how environments are created for video games and feature films.
    3 Credits
  • Motion Graphics

    Core Class

    Techniques to digitize motion, edit sequences, and developing an understanding of simulated motion. Students gain an understanding of motion capture setup and shooting, data tracking, and skeleton retargeting, as well as animation correction and enhancement. This course gives students a deeper understanding of film and game motion capture pipelines.
    3 Credits

    Fundamentals of Animation

    Core Class

    The Fundamentals of Animation course provides students with the animation tools & techniques required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects.
    3 Credits
  • Visual Effects 2

    Core Class

    The Visual Effects 2 Course will take students’ knowledge beyond the Visual Effects I course by covering advanced simulation techniques and rendering options inside a 3D system. Newer simulation engines covering fluid and nucleus-based dynamics will be covered in depth and will be utilized to recreate various real-world phenomena in a realistic manner. Fluid simulations will be generated, recreating a real- world counterpart based on live action reference, and the intricacies of the interactivity of particle, hair and cloth in a nucleus-based system will also be covered.
    3 Credits

    Model Creation

    Core Class

    Model Creation is the introductory computer modeling, rendering, and animation course. Students are introduced to the modeling tools used in each step of creating a computer model. By learning the capabilities of each tool and the interaction between tools, students develop techniques and strategies for efficiently creating virtual models.
    3 Credits
  • Advanced Motion Graphics

    Core Class

    The Advanced Motion Graphics will expand upon the techniques learned in Motion Graphics. allowing for the student to incorporate their skills such as digitizing motion, edit sequences, and understanding of simulated motion into an advanced project. This course gives students a deeper understanding of film and game motion capture pipelines.
    3 Credits

    Shading and Lighting

    Core Class

    The Shading and Lighting course investigates the look and feel, shadows and shading, reflections and atmospheres, and the mood and lighting that bring scenes and models to life. The course provides students with an understanding of the methods, resources, and time required to create computer-rendered imagery.
    3 Credits
  • Computer Animation Project 3

    Core Class

    The third computer animation project course is a continuation of CAP 1 and 2, and also provides students with the time and resources necessary to develop a professional demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package to be used in seeking employment.
    3 Credits

    Compositing and Scene Finishing 1

    Core Class

    Compositing and Scene Finishing 1 will broaden the base of students’ knowledge by offering insight into the process of combining computer-generated imagery with audio and video elements. By learning what happens when rendered imagery is integrated into the post-production process, students will better understand the guidelines of compositing and scene finishing.
    3 Credits
  • Digital Sculpting

    Core Class

    In the Digital Sculpting course, students will learn the fundamentals of software-based virtual sculpture. Tutorials and exercises will help develop the skills required for the creation of high-resolution virtual models, high fidelity meshes for use in film, or high-res maps for video games. The students will also create multiple levels of an animated character model with layers of accessories such as body armor, hair, weapons, and garments.
    3 Credits

    Fundamentals of Art: Life Drawing and Anatomy

    Core Class

    The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.

    3 Credits
  • Compositing and Scene Finishing 2

    Core Class

    The Compositing and Scene Finishing 2 course expands the student’s skills in the techniques used to meld live action video and audio content with computer-generated images. Students will learn advanced visual effects techniques used in feature films and television.
    3 Credits

    Character Design and Creation

    Core Class

    The Character Design and Creation course builds on the concepts introduced in the Model Creation course. In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions.
    3 Credits
  • Character Design

    Core Class

    In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions.
    3 Credits

    Animation Production

    Core Class

    The Animation Production Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.
    3 Credits
  • Character Rigging

    Core Class

    The Character Rigging course complements the Character Design and Creation course by training students to add skeletal structures to their character models. Students learn the techniques involved with the creation of the character setup by developing character rigs and skeletal structures used in character animation.
    3 Credits

    Storyboarding

    Core Class

    In this class students will learn how to take a story from script to storyboard, paying particular emphasis to story structure and the development of character background and personality. Critical review of storyboarding techniques will be covered for both Animation and Feature Film. Students will be taught the use of camera angels, pans, close-ups, etc. so as to be able to “tell a story” with their boards.
    3 Credits
  • Portfolio Content Creation 1

    Core Class

    The Computer Animation Project I Course is designed to allow students to review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.
    3 Credits

    Character Animation

    Core Class

    The Character Animation course develops students’ skills and knowledge of character movement and emotion while demonstrating how an animator can express and imply emotion through motion. This class also expands students’ ability to read and understand body language, thereby sharpening all of the skills and techniques necessary to effectively tell a story through visuals.
    3 Credits
  • 2D Animation

    Core Class

    The fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.
    3 Credits

    Portfolio Content Creation 2

    Core Class

    Continued development of asset completion to deadline. The students will incorporate knowledge developed from Portfolio Content Creation1 to improve their artistic sensibilities, workflow, skill sets, technical knowledge, and personal time management. Students will continue working with the in-lab art directors and within the critique process as they work to create photorealistic content. Using the knowledge obtained during previous months, students will work toward meeting their final four-week production deadline. In this course, students work at optimal speed and precision, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior – preparing them for the methods, environments, and conditions experienced in the production arena.
    3 Credits
  • Art Creation for Games

    Core Class

    The Art Creation for Games course provides students with a strong knowledge of the way real time 3D content is modeled, textured and exported for today’s video games. Students develop game resolution models of hard surface environment props while studying various environments in professionally created immersive video game levels.
    3 Credits

    Compositing Fundamentals

    Core Class

    The seamless integration of computer-generated elements with real-world, live-action video footage. Students are introduced to compositing and integration techniques commonly utilized by film and video professionals in current production pipelines. Students learn how to accurately reconstruct and composite computer-generated elements to properly match a high definition film or video source, while presenting them the opportunity of working in a node-based compositing environment.
    3 Credits
  • Portfolio Assembly

    Core Class

    The Portfolio Assembly Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an effort to help the student determine the best material for showcasing their talents as a computer animation artist.
    3 Credits

    Visual Effects

    Core Class

    The Visual Effects course trains students in the usage of animation and rendering techniques for the creation of computer-generated visual effects. Students learn to give computer renderings extra realism, evoking mood and feeling via environmental effects and natural phenomena. This course enhances students’ knowledge of rendering software and its ability to add special effects to an animated sequence.
    3 Credits
  • Sculpting

    Core Class

    This course introduces basic sculpture techniques when modeling with clay. Emphasis is placed on understanding issues of line, plane, shape, and volume. Plaster, metal, clay, and wood are utilized as well as “found material” to help the student understand the form and content of sculpture. Historical sculpture topics supplement this course.
    3 Credits

    Compositing and Scene Finishing 1

    Core Class

    Compositing and Scene Finishing 1 broadens the base of students’ knowledge by offering them insight into the process of combining their computer-generated imagery with audio and video elements. By learning what happens when rendered imagery is integrated into the postproduction process, students better understand the guidelines of compositing and scene finishing.
    3 Credits
  • Advanced 2D Animation

    Core Class

    Students will continue their studies in 2D animation, bringing their skills into the digital realm. Utilizing software to explore this art form, students are responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. 2D Software will be utilized in this class.
    3 Credits

    Compositing and Scene Finishing 2

    Core Class

    The Compositing and Scene Finishing 2 course expands the student’s skills in the techniques used to meld live action video and audio content with computer-generated images. Students will learn advanced visual effects techniques used in feature films and television.
    3 Credits
  • Character Animation I

    Core Class

    A focus on the basics of creating strong character animation in 3D software. Students will develop methods for planning an animation, which helps them learn to create work effectively and efficiently. Students will also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create character animation that implements strong posing, good staging, and advanced mechanics of motion, while using an effective and efficient workflow.
    3 Credits

    Computer Animation Project 1

    Core Class

    The Computer Animation Project 1 course allows students to begin the production of a professional animated sequence based on their submitted storyboards. This course will develop the students’ overall knowledge of computer animation workflow, pipeline, and production, and teach them to use that knowledge in the creation of an animated sequence.
    3 Credits
  • Character Rigging 2

    Core Class

    The Character Rigging 2 Course builds upon the skills learned in Character Rigging I. Students will explore the process of binding and weighting the skin on models to deform in an organic manner, based on preproduction research. Students will also explore more advanced rigging techniques, such as detailed facial control systems and muscle systems, as well as how to integrate dynamic character systems such as cloth, hair and fur simulation into a production workflow.
    3 Credits

    Computer Animation Project 2

    Core Class

    The Computer Animation Project 2 course allows students to complete the production of a professional animated sequence based on their work in the Animation Preproduction and Final Project 1 courses. This course will continue to develop the students’ overall knowledge and application of computer animation workflow, pipeline, and production while meeting deadlines in the creation their final project.
    3 Credits
  • Character Animation 2

    Core Class

    The Character Animation 2 Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students will be introduced to the importance of evaluating their own work, as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation, preparing them for situations encountered in the real world.
    3 Credits

    Pathways to Personal and Professional Productivity

    General Education

    This course helps students develop persistence and high achievement skills to establish a foundation upon which to build essential academic skills for enhanced and continued learning. The concept that individuals are responsible for their own actions and can regulate their own behavior and success through goal setting, self-reflection, self-management, and self-evaluation are central to the philosophy for this course. Students are exposed to basic motivation and success theories, values clarification, and philosophic principles. The nuances of professional and technical communication are introduced and students develop critical thinking skills through reading and written exercises. The elements of several popular computer software programs in word processing and presentation design are taught in the context of completing assignments and communicating ideas. The course takes all students from the “thinking only” mentality to putting action to their personal, professional, and academic goals and aspirations.
    3 Credits
  • English Composition

    General Education

    The English Composition course is designed to help students refine their own writing processes while developing an in-depth personal and intellectual inquiry into a subject of their choosing. The course connects personal reflection with critical analysis, providing varied opportunities for wiring and for strengthening language skills. As the course unfolds, a series of assignment lead students through a continually deepening creative research process, which then develops into a complex and detailed written project. Offered online for those students with a GPA of 2.5 or higher.
    3 Credits

    Historical Archetypes & Mythology

    General Education

    The Historical Archetypes & Mythology course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment marketplace. These cross-cultural themes are frequently represented in a variety of contemporary media such as computer animation, video games, and movies. The course topics are examined primarily through Jungian psychological and literary theory, as well as Josh Campbell’s Hero Cycle. The class provides a foundation for understanding the connections between culture, history, color symbolism, iconic archetypes mythology often represented in various forms of visual media and entertainment. Students apply the course concepts through artistic creation of project such as archetypical characters and modeling preproduction.
    3 Credits
  • College Mathematics

    General Education

    The College Mathematics course is designed to enable students to build skills and confidence in algebra that are required to succeed in math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations. Offered online for those students with a GPA of 2.5 or higher.
    3 Credits

    Behavioral Science

    General Education

    The Behavioral Science course introduces students to the psychology of self-evaluation, self-motivation, self-awareness, and self-focus. This course provides an overview on current and historical theory as it pertains to the above-mentioned areas. Students are also introduced to the techniques of time management, organizational skills, active listening, and producing effective presentations.
    3 Credits
  • Interpersonal Communications

    General Education

    The Interpersonal Communications course is designed to guide students through career exploration and planning processes and helps provide the strategies and skills necessary for a lifetime of career-related decision-making. Students engage in a variety of self-discovery initiatives, exploring personal interests, values, and abilities. By establishing clear goals and a clear approach for attaining those goals, students are able to increase their own self-confidence with respect to the transition from the student life to professional life.
    3 Credits

Total Credits: 120

Download The Catalog

Learn The Industry Standard

Tap Below To Learn More
  • Our Brain Lobby is a gateway to a world of learning and discovery. A light and airy place to take a meeting, relax and eat a snack, check your email using our high speed wifi or watch movies and TV on our giant 12 foot Stewart Filmscreen StarGlass display.  

  • It seems like a pretty simple idea, but we at The Los Angeles Film School believe that movies are meant to be watched in a movie theater. Checking out a DVD in the comfort of your living room is great, but when you’ve just spent a year learning the art of filmmaking, you deserve to see the movie that you’ve created brought to life on the big screen, with amazing sound, and in front of an audience. Experience your films in The Los Angeles Film School’s Theater. It’s a complete theatre-going experience, designed to showcase the best our students have to offer.

    • Screening facility for 35mm & 16mm film, 4K, High Definition and most other video formats
    • 345-seat stadium-style theater
    • 24P 4K Sony R320 High Definition Projection System with an integrated DCP server
    • THX Certified and complete with Dolby Digital SR-D plus Dolby EX surround sound capabilities
  • There’s even a legit theater stage & concert venue on campus. The historic Ivar Theater was the location of Elvis Presley’s film Loving You and Tom Waits recorded his 1970’s Double Live Album “Nighthawks at the Diner” on stage at the Ivar. The Grateful Dead also recorded a live album at the Ivar on February 25, 1966. We’ve recently restored it to a live venue after using it for several years as a film production stage.

  • When you need a break from creative endeavors, kick back in one of our outdoor break areas along famous Sunset Boulevard. Just across the street, the Arclight Cinerama Dome Theater is home to frequent movie and television premieres, offering people-watching and celeb-spotting opportunities along the red carpet lines year round. Our students enjoy an unobstructed bird’s eye view from our expansive, shaded break areas. 

    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
  • Our school library is a mix of old school and new. More than a mere collection of books and magazines, a library is a refuge for learning—a sanctuary, and a place to sit back with a book, script, CD, or DVD and be transported to another world. Inside our Library, we have computers connected to databases to help you find the answers you need in a hurry. And we also have an analog collection of manuals, textbooks, magazines, and screenplays, so even if digital isn’t your thing, you can find a quiet corner of the room and lose yourself in words, images, and songs.   

  • In the far corner of our Brain Lobby there’s a doorway to the career path of your dreams. It’s the starting point of a facility tour that will capture your imagination. A 32 seat HD screening room that showcases the work of our students and alumni. It’s an image and sound experience that will open your eyes wide and shake your seat.  
     

    • Sony 24p HD Video Projection
    • JBL/Dolby Digital 7.1 surround sound audio system
    • Stewart FilmScreen adjustable aspect ratio high contrast video screen
  • Cinematography, in its most basic form, is the control of lighting and camera placement in shooting film or video. At once art and science, cinematography is one of the most critical elements in filmmaking, and our Panavision Cinematography Lab is one of the most important labs that students will work in.

    Dedicated to one of the biggest names in the movie business, the Panavision Cinematography Lab is a small soundstage with a self-leveled concrete floor. Blackout curtains enclose the interior of the room, and a full lighting grid hangs from the ceiling, allowing for easy light placement and manipulation. Students use this lab to practice and explore a variety of lighting and camera techniques.

  • The Computer Animation Lab is an all-digital art studio. Built around loaded computers and WACOM Cintiq interactive displays, and with Autodesk Maya and Pixel Logic Z-Brush software installed at each station, students work in this digital domain to create their animation projects. 

    TECH SPECS:

    • 25 Wacom Cintiq 21 UX Interactive Pen Displays
    • Autodesk Maya
    • 25 Dell XPS 730 PC's with Intel Core2 Quad processors 
    • 2 Sony VPLFE40 1080p Full HD Projectors

We Are The Hollywood Connection

An important part of being successful is being connected, and it’s also a big part of what has helped make our school the educational community it is today. Our location in the center of Hollywood offers our students unparalleled access to entertainment industry professionals who speak with our students and share their insight and experience, like Jennifer Lee from Disney's "Wreck-It Ralph" or Bob Peterson from Disney's "Up," both seen here.

See Our Animation & VFX Events

  • Read More

    Event Recap: Godzilla screening and Q&A with screenwriter Max Borenstein

    Event Recap: Godzilla screening and Q&A with screenwriter Max Borenstein

    On September 17th, Godzilla screenwriter Max Borenstein arrived at our campus for a screening of Godzilla. Afterward, a Q&A was held with Jeff Goldsmith, producer and host of the podcast, Backstory. Max imparted on the audience some of the lessons he's learned while writing the film. Read More

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    Event Recap: Kyle Newacheck's Short Film Screening

    Event Recap: Kyle Newacheck's Short Film Screening

    On September 16th, Workaholics creator and Director, Kyle Newacheck returned to our campus for an evening of short and wacky films. His brother, Director Adam Newacheck, joined him, along with LAFS alumnus Jason Alacrity aka Jason Jensen (August 2004). Read More

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    Black List LIVE!

    Black List LIVE!

    Students can receive discount tickets to the Black List Live! event - starring Nathan Fillion, Alison Brie and more! With the code LAFilm, they'll be able to access $20 tickets (that's $15 off!). Read More

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    Open Night Gala: A John Williams Celebration

    Open Night Gala: A John Williams Celebration

    Opening Night Gala Concert: A John Williams Celebration Tuesday, September 30th – 7:00 PM Los Angeles Philharmonic Walt Disney Concert Hall TICKETS ON SALE NOW! Read More

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    Event Recap: Game Fair

    Event Recap: Game Fair

    On Thursday, August 28, The Los Angeles Film School hosted Game Fair, celebrating the unique gameplay creations designed by students and alumni of The Los Angeles Film School. Spanning an entire day of events, attendees were greeted with the opportunity to play titles on PC's as well as iOS devices. Read More

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    Event Recap: See The Winners: Evolution International Film Festival

    Event Recap: See The Winners: Evolution International Film Festival

    Evolution Film Festival was an absolute hit this year! Created by Executive Producer and LAFS Film Alumnus Sandra Seeling, The Los Angeles Film School hosted Evolution Film Festival on August 27th, 2014. Read More

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    Event Recap: Women in Media

    Event Recap: Women in Media

    On August 28th, 2014, The Los Angeles Film School hosted the Women in Media Breakfast Networking Event. Attendees were greeted by event producer / film instructor Tema Staig, who was accompanied by Heidi Honeycutt, Contributor to Fangoria Magazine, and esteemed producer Maggie Haskins. Read More

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    Event Recap: At The Devil's Door

    Event Recap: At The Devil's Door

    On August 27th, The Los Angeles Film School hosted a screening of At The Devil's Door followed by a Q&A with Jeff Goldsmith and Director Nicholas McCarthy. During the interview, Nicholas provided insights about his filmmaking process. I try to write around 5 pages per day. Read More

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    Event Recap: Animation Smash

    Event Recap: Animation Smash

    Animation Smash 2014 was a tremendous success,  The Animation Smash was a tremendous success, filled with speakers from the animation industry, explosive contests, and an excellent opportunity to learn about the newest advances in computer animation technology. Among the guest speakers at the event were the following. Read More

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    Event Recap: Uforia

    Event Recap: Uforia

    On Saturday, August 16th, The Los Angeles Film School proudly sponsored Uforia, an annual music festival featuring a wide variety of heavy-hitting performers in the heart of Los Angeles. Read More

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    Musicology Was A Hit!

    Musicology Was A Hit!

    On Tuesday, August 19th, The Los Angeles Film School, in association with Brash Republic, produced the first Musicology event, a music panel and Q&A composed of industry titans. Read More

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    Students and Alumni Work at ZBrush Summit

    Students and Alumni Work at ZBrush Summit

    The first ZBrush summit was a massive success! During this event, LAFS students and alumni had the opportunity to meet and work with some of the top artists from some of the largest studios in the world. Read More

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    The Evolution Film Festival is Coming!

    The Evolution Film Festival is Coming!

    The Evolution Film Festival is coming to The Los Angeles Film School on August 27th! Check out the latest films by world-renowned directors, and network with industry titans! To RSVP, Click Here. (Students receive 30% with promo code:  student) Read More

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    Event Recap: Leprechaun: Origins Screening and Q&A

    Event Recap: Leprechaun: Origins Screening and Q&A

    On Wednesday, August 13th, The Los Angeles Film School, in partnership with WWE Studios, presented a screening of Leprechaun: Origins, a horror film directed by Zach Lipovsky. The film centers around students traveling abroad during their summer break. Read More

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    Event Recap: Life After Beth Screening and Q&A

    Event Recap: Life After Beth Screening and Q&A

    On Tuesday, August 12th, The Los Angeles Film School presented a screening of Life After Beth, a "zom-com" directed by Jeff Baena. The film center Read More

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    Event Recap: Mega Summer Hit Screening and Q&A

    Event Recap: Mega Summer Hit Screening and Q&A

    On Monday, August 11th, The Los Angeles Film School presented a screening of Mega Summer Hit, a "dunkumentary," produced by LAFS alum Kyle Newacheck (Workaholics). The film centers around a group of filmmakers as they embark upon an online video contest while shooting a documentary. Read More

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    Event Recap: DCON

    Event Recap: DCON

    On August 7th, 8th and 9th, 2014, The Los Angeles Film School hosted DCON 2014, a music networking event produced in part by Dynamic Producers. Read More

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    You're Invited to a Screening of Leprechaun: Origins!

    You're Invited to a Screening of Leprechaun: Origins!

    You're invited! Read More

Program News

  • Concrete Studios Offers Discount to All Students

    September 19th, 2014

    Concrete Studio LA would like to show some love to LA Film studentsWe are offering a huge discount for active students to use our studio for their creative needs.  Professional. Artist and Budget Friendly. Versatile Creative Space Who we are

  • Revolt is Offering Discounts to Students

    September 12th, 2014

      Revolt Nation is offering discounts to students! These discounts include: Conference Panel Sessions** Networking sessions with REVOLT executives for internship opportunities On-demand access to all recorded sessions via REVOLT.tv site and app (iOS and Android) Access to REVOLT Conference Social Directory Access to music showcases

  • CONGRATS ON YOUR VMA WIN, FILM GRAD HANNAH LUX DAVIS,!

    August 26th, 2014

    Congratulations to our Film Graduate, Hannah Lux Davis, on her VMA win, "MTV Artist to Watch." She directed the exceptional music video, "Miss Moving On," for Fifth Harmony. We're proud of you! 

Read More News

Don't Think Animation & VFX is for you?

The Los Angeles Film School offers a wide variety of career-focused degree programs in other areas of the entertainment industry. Click, browse, and discover which of our other programs might be the perfect fit for your educational journey.