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NOW OFFERING THREE DAILY TOURS! 11:30 A.M., 2:30 P.M. AND 6 P.M.*

If you're considering a career in the entertainment industry, stop by and see us in person. Daily tours are offered at 11:30 AM, 2:30 PM and 6:00PM, Monday through Thursday, and 11:30 AM and 2:30 PM on Fridays (excluding holidays).

*No 6:00 PM tour on Fridays

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Complete the form below to learn more about The LA Film School.

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Game Production

Dreamers At Play

An eclectic and impassioned group of artists and technical masters, our Game Production & Design students aren’t just gamers — they're game creators. For them, work really is play. 

This career-focused and accredited Bachelor of Science Degree in Game Production & Design takes you through the gaming gamut, teaching you the programming, production and design techniques that are revolutionizing the industry today. Prepare to take your dream to the next level. It’s game on.

Learn Everything You Need to Know.

Explore The Curriculum

  • Survey of the Video Game Industry

    Core Class

    This course is an introduction to the business of games and the interactive entertainment industry. Topics include fundamental business and economic concepts, a survey of historical and emerging business models, publisher functions (including marketing, testing and localization), basic development deals and their contracts, managing relationships with platform owners, intellectual property and other legal issues, and the game rating process.
    3 Credits

    Preproduction

    Core Class

    The Preproduction course revolves around planning. Students compose documents that describe all the tasks, schedules and estimates necessary for a successful game development project.
    3 Credits
  • Game Art 1

    Core Class

    In this course, students learn fundamental skills for creating art assets using popular industry software as well as developing artistic technique. Characters, objects, and environments, will be created in 2D. Concept art through the form of model sheets will also be created. This work will serve as the basis for students’ 3D models in the Game Art 2 course.
    3 Credits

    Game Design Project

    Core Class

    In the Game Design Project I Course, students will develop a project plan and begin its implementation towards a vertical slice – a game prototype showcasing the game’s main mechanics and a subset of the experience that is expected of the final product. After the vertical slice, the team will continue to expand content in the game.
    3 Credits
  • Game Art 2

    Core Class

    Building upon the concept art projects from the previous Game Art 1 course, students will model 3D props and environments using popular industry software. Students will learn industry-standard techniques that are prevalent in current- generation 3D games.
    3 Credits

    Game Design Project II

    Core Class

    In the Game Design Project II Course, the students continue developing their game. Early in the course, students will identify what remaining features need to be implemented in their game in order to plan and prepare for what is known as the “feature complete” milestone. Near the end of the course, the students will add any remaining content in the game to prepare for beta testing the game.
    3 Credits
  • Game Audio

    Core Class

    Game Audio emphasizes the emotional power behind a game with innovative sound design. Students are introduced to sound theory and its significant role within a game. Students gain practical experience by using the most widely acclaimed audio industry tools to record, edit, design, mix, format and deliver their own audio assets.
    3 Credits

    Portfolio Creation

    Core Class

    The Portfolio Creation Course prepares students for presenting their work and skills to the game industry. Students work with existing assets that they have created during the program, including their final Game Design project, as they develop a professional portfolio. Students also learn how to transition effectively to a professional environment as well as how to launch and maintain a successful career.
    3 Credits
  • Game Programming 1

    Core Class

    This course introduces students to computer programming from a game development perspective. Utilizing an industry-standard scripting language, students learn fundamental programming concepts while writing mini-games. Topics include types, variables, conditions, loops, functions and objects.
    3 Credits

    Survey of the Video Game Industry

    Core Class

    This course is an introduction to the business of games and the interactive entertainment industry. Topics include fundamental business and economic concepts, a survey of historical and emerging business models, publisher functions (including marketing, testing and localization), basic development deals and their contracts, managing relationships with platform owners, intellectual property and other legal issues, and the game rating process.
    3 Credits
  • Game Programming 2

    Core Class

    Building on the foundation of Game Programming 1, this course focuses on object-oriented programming using an industry-standard scripting language. Students utilize modern software development methodology and tackle more advanced programming topics such as classes, inheritance and polymorphism.
    3 Credits

    Concepting

    Core Class

    This course is designed to stimulate the creative and collaborative process of pre-producing a video game project. Each student develops and pitches at least one original game concept in an environment that fosters constructive feedback. Much of the course specifically focuses on preproduction planning and documenting the scope of work of the Final Project games. Approved proposals will serve as the basis of Final Projects developed during the Game Production courses.
    3 Credits
  • Game Design 1

    Core Class

    This course focuses on the development of solid holistic design fundamentals and design as a problem-solving art form. It also lays foundations for concepts of effective communication; critical and creative. Students learn how to identify and explore problems in video games, as well as formulate solutions to those problems. Topics include user interfaces, limitation-based design choices, design constructs and mechanics.
    3 Credits

    Art Implementation

    Core Class

    Exploring modeling and texturing for real-time 3D content in video games is the focus of this course. In addition, students learn about art pipeline processes to export content from art and modeling software packages to game engines.
    3 Credits
  • Game Assets

    Core Class

    The course provides a hands-on introduction to the asset creation and management process utilized during game production. Students learn how to share assignments and work together efficiently on the same art, sound, and programming assets, as is common in the game production pipeline environment. In addition, students begin to breathe life into their own game concepts and prototypes by creating concept art, audio and programming assets.
    3 Credits

    Critical Game Studies

    Core Class

    An interdisciplinary study of games as art and entertainment, including an examination of the cultural, educational and social functions of games. Students play and analyze games from a variety of perspectives while studying current research and theory. An exploration of the nature of gameplay, the relationship of digital games to other forms of media, and the role that games play in society.
    3 Credits
  • Level Design

    Core Class

    In this course, students use level editors and other tools to design game environments, placing physical obstacles and rewards along with non-physical elements such as event triggers. Students learn to create levels that offer variety within a cohesive experience, keeping in mind pacing, escalating tension, and climaxes.
    2.5 Credits

    Game Animation

    Core Class

    Learning to bring believable motion to their characters and props, students study tools and workflows to create and modify blend trees, state machines and controllers.
    3 Credits
  • Concepting and Preproduction

    Core Class

    This course is designed to stimulate the creative and collaborative process of pre-producing a video game project. Each student develops and pitches at least one original game concept in an environment that fosters constructive feedback. Much of the course specifically focuses on preproduction planning and documenting the scope of work of the Final Project games. Approved proposals will serve as the basis of Final Projects developed during the Game Production courses.
    3 Credits

    Storytelling for Games

    Core Class

    The Storytelling for Games Course introduces students to the challenges and opportunities of writing stories for the game industry, from character and world development to industry conventions and documentation. Students will examine storytelling as a practical tool for communicating information and ideas, and explore storyboarding techniques. Particular attention is paid to how video games can use storytelling to build narrative depth, emotional impact, and theme, which all work toward greater player immersion.
    3 Credits
  • Game Design 2

    Core Class

    This course expands and refines study from previous design courses with an emphasis on learning to put design principles into practice. Students will learn how to focus their designs around key ideas and features. Topics include single-player design, multiplayer design, ethics versus purposeful irresponsibility and interactive design processes.
    3 Credits

    Marketing and Monetization

    Core Class

    The Marketing & Monetization Course covers the fundamental concepts and principles of monetization and marketing as they relate to the game industry. The course covers monetization of games in different forms and as applied to companies of varying sizes, including independent developers. The course also addresses marketing opportunities and challenges that face the game industry today.
    3 Credits
  • Game Production 1

    Core Class

    In this course, game teams finalize various planning and workflow management issues relating to production of their team’s Final Project, including design, documents, milestone scheduling, test plans, tools and asset pipelines. Each team will name their production team and assign roles to each team member. Once roles have been established and duties assigned, the development work begins.
    3 Credits

    Visual Programming

    Core Class

    Students learn to express game logic using a Visual Programming Language, working with programming elements visually rather than through text. Topics include states, events, data and control flow.
    3 Credits
  • Game Production 2

    Core Class

    In this second phase of the Final Project cycle, the skills learned during the prerequisite courses in the game production program come into play as the creative teams work toward completion of their games. Students will continue to develop and troubleshoot their projects while adhering to the schedule of milestone deliverables.
    3 Credits

    Interactive Audio

    Core Class

    Further development in sound theory, applications, and exploration of the role of sound within a game. Advanced practice using audio industry tools to record, edit, design, mix, format and deliver audio assets in the game environment.
    3 Credits
  • Game Production 3

    Core Class

    In this final production course, the culmination of skills learned during the game program will demonstrate students’ mastery of game production techniques. Each game team will complete and deliver their projects and adhere to the established schedule. Evaluation of projects is based on milestone targets met, documentation, team-work and Final Project presentation. The final week of the class will include review of the Final Projects by both faculty and fellow students.
    3 Credits

    World Building

    Core Class

    The World Building Course teaches students how to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game scenarios to give to the player. Since games allow a degree of free will, it is the designer’s responsibility to present the player with optimal situations to utilize and master game features. This is achieved by linking well thought out interactive scenarios. Using the tools learned in Level Design, students follow simple steps to creating an interaction-driven level. Advanced concepts such as modularity and combat scenarios are also covered in this class.
    3 Credits
  • Applied Math & Logic

    Core Class

    The Applied Math & Logic course familiarizes students with fundamental math and logic techniques used in game production. The logic section of the course introduces essential logical tools such as truth tables, logical connectives and propositional algebra; and the applied math section of the course introduces a variety of techniques for mathematical problem solving encompassing algebra, geometry, trigonometry, linear algebra and set theory.
    2 Credits

    Game Mechanics

    Core Class

    The course is an exploration of theories and principles employed in rule-based game systems. Students learn how game mechanics are built and used, and how these mechanics interact with thematic structures and with players to generate engaging and meaningful play. Students also gain an understanding for the importance of play testing, feedback mechanisms and design iteration to create successful games for the intended target audience.
    3 Credits
  • Analog Game Theory

    Core Class

    Students are introduced to game design theory and to board and card games that do not require technology to create engaging experiences. Without the constraints of a technological platform, students are free to explore game concepts and mechanics that might otherwise be impractical, concentrating on game play rather than technology.
    3 Credits

    Prototyping

    Core Class

    The application of game design principles, and techniques, as well as skills learned in other courses, to create original game concepts. The course will also address the importance of scope, platform, target audience and meeting deadlines. At the end of the course, the students will have created complete game concept documents that can be critiqued and evaluated.
    3 Credits
  • Aesthetics & Culture

    General Education

    Aesthetics and Culture is designed as a chronological survey of the social organizations, systems of government, intellectual/philosophical traditions, aesthetic assumptions, art and architecture, theatre, music, and literature of a wide array of historical periods and geographical regions. While examining important artists, cultural figures, theorists, critics, genres, and experimental forms, Aesthetics and Culture will attempt to illustrate how fluid cultural values have affected the various manners of artistic conception, creation, and reception. Primary emphasis will be placed upon locating and defining the idiomatic, idiosyncratic scheme of cultural assumptions, socio-political structures, and aesthetic values which characterize the various epochs and regions under consideration.
    3 Credits

    College Mathematics

    General Education

    The College Mathematics course is designed to enable students to build skills and confidence in algebra that are required to succeed in math and core courses. Students will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.
    3 Credits
  • Behavioral Science

    General Education

    The Behavioral Science course introduces students to the psychology of self-evaluation, self-motivation, self-awareness, and self-focus. This course provides an overview on current and historical theory as it pertains to the above-mentioned areas. Students are also introduced to the techniques of time management, organizational skills, active listening, and producing effective presentations.
    3 Credits

    Interpersonal Communications

    General Education

    The Interpersonal Communications course is designed to provide the strategies and skills necessary for a lifetime of effective career-related communication. Students engage in a variety of activities that develop their mastery of spoken and written communication, active listening, image management, and stress and conflict management.
    3 Credits
  • Pathways to Personal and Professional Productivity

    General Education

    This course helps students develop persistence and high achievement skills to establish a foundation upon which to build essential academic skills for enhanced and continued learning. The concept that individuals are responsible for their own actions and can regulate their own behavior and success through goal setting, self-reflection, self-management, and self-evaluation are central to the philosophy for this course. Students are exposed to basic motivation and success theories, values clarification, and philosophic principles. The nuances of professional and technical communication are introduced and students develop critical thinking skills through reading and written exercises. The elements of several popular computer software programs in word processing and presentation design are taught in the context of completing assignments and communicating ideas. The course takes all students from the “thinking only” mentality to putting action to their personal, professional, and academic goals and aspirations.
    3 Credits

    English Composition

    General Education

    This course is designed to help students refine their own writing processes while developing an in-depth personal and intellectual inquiry into a subject of their choosing. The course connects personal reflection with critical analysis, providing varied opportunities for writing and for strengthening language skills. As the course unfolds, a series of assignments leads students through a continually deepening creative research process, which then develops into a complex and detailed written project.
    3 Credits

Total Credits: 120

Download The Catalog

Learn The Industry Standard

Tap Below To Learn More
  • Our Brain Lobby is a gateway to a world of learning and discovery. A light and airy place to take a meeting, relax and eat a snack, check your email using our high speed wifi or watch movies and TV on our giant 12 foot Stewart Filmscreen StarGlass display.  

  • It seems like a pretty simple idea, but we at The Los Angeles Film School believe that movies are meant to be watched in a movie theater. Checking out a DVD in the comfort of your living room is great, but when you’ve just spent a year learning the art of filmmaking, you deserve to see the movie that you’ve created brought to life on the big screen, with amazing sound, and in front of an audience. Experience your films in The Los Angeles Film School’s Theater. It’s a complete theatre-going experience, designed to showcase the best our students have to offer.

    • Screening facility for 35mm & 16mm film, 4K, High Definition and most other video formats
    • 345-seat stadium-style theater
    • 24P 4K Sony R320 High Definition Projection System with an integrated DCP server
    • THX Certified and complete with Dolby Digital SR-D plus Dolby EX surround sound capabilities
  • There’s even a legit theater stage & concert venue on campus. The historic Ivar Theater was the location of Elvis Presley’s film Loving You and Tom Waits recorded his 1970’s Double Live Album “Nighthawks at the Diner” on stage at the Ivar. The Grateful Dead also recorded a live album at the Ivar on February 25, 1966. We’ve recently restored it to a live venue after using it for several years as a film production stage.

  • When you need a break from creative endeavors, kick back in one of our outdoor break areas along famous Sunset Boulevard. Just across the street, the Arclight Cinerama Dome Theater is home to frequent movie and television premieres, offering people-watching and celeb-spotting opportunities along the red carpet lines year round. Our students enjoy an unobstructed bird’s eye view from our expansive, shaded break areas. 

    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
    • Outdoor Student Lounges
  • Our school library is a mix of old school and new. More than a mere collection of books and magazines, a library is a refuge for learning—a sanctuary, and a place to sit back with a book, script, CD, or DVD and be transported to another world. Inside our Library, we have computers connected to databases to help you find the answers you need in a hurry. And we also have an analog collection of manuals, textbooks, magazines, and screenplays, so even if digital isn’t your thing, you can find a quiet corner of the room and lose yourself in words, images, and songs.   

  • In the far corner of our Brain Lobby there’s a doorway to the career path of your dreams. It’s the starting point of a facility tour that will capture your imagination. A 32 seat HD screening room that showcases the work of our students and alumni. It’s an image and sound experience that will open your eyes wide and shake your seat.  
     

    • Sony 24p HD Video Projection
    • JBL/Dolby Digital 7.1 surround sound audio system
    • Stewart FilmScreen adjustable aspect ratio high contrast video screen
  • Cinematography, in its most basic form, is the control of lighting and camera placement in shooting film or video. At once art and science, cinematography is one of the most critical elements in filmmaking, and our Panavision Cinematography Lab is one of the most important labs that students will work in.

    Dedicated to one of the biggest names in the movie business, the Panavision Cinematography Lab is a small soundstage with a self-leveled concrete floor. Blackout curtains enclose the interior of the room, and a full lighting grid hangs from the ceiling, allowing for easy light placement and manipulation. Students use this lab to practice and explore a variety of lighting and camera techniques.

  • In addition to pinball machines and freestanding arcade games, this lab is home to multiple stations where students can learn the art of game production. Stations are equipped with Alienware Aurora ALX computers, dual 30-inch displays, Microsoft Xbox 360 consoles, and Nintendo Wii consoles, allowing the students to create, port, and test their work all in one station using a variety of industry-standard software.

    TECH SPECS:

    • 20 Alienware Aurora ALX computers with dual 30-inch displays
    • 20 Microsoft Xbox 360 game consoles
    • 10 Nintendo Wii game consoles

We Are The Hollywood Connection

An important part of being successful is being connected, and it’s also a big part of what has helped make our school the educational community it is today. Our location in the center of Hollywood offers our students unparalleled access to entertainment industry professionals who speak with our students and share their insight and experience.

See Our Game Production Events

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    Graduation Day

    Graduation Day

    Congratulations, Graduates! Please click here for information regarding ceremony times and more. We are so proud of you! Read More

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    Event Recap: Whiplash Screening and Q&A with J.K. Simmons and Miles Teller

    Event Recap: Whiplash Screening and Q&A with J.K. Simmons and Miles Teller

    On Tuesday, October 7, The Los Angeles Film School hosted a screening of Whiplash, a film depicting the struggles of a drummer (played by Miles Teller) and his mercurial conductor (played by J.K. Simmons). The film is an intimate illustration of fervent passion and perseverence, and channels remarkable performances by its two leads. Read More

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    Event Recap: I Am Ali Screening

    Event Recap: I Am Ali Screening

    On Monday, The Los Angeles Film School hosted a screening of I Am Ali, followed by a Q&A with writer Leo Quinones. Special thanks to everyone who attended the screening, and check your emails frequently for news regarding upcoming events! Read More

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    You're Invited to Sunscreen Film Festival 2014

    You're Invited to Sunscreen Film Festival 2014

    The second annual Sunscreen Film Festival West is coming up this weekend, October 10-12, and it will be taking place in the South Bay at Hermosa Civic Theater and Hermosa Beach Community Center. Read More

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    You're Invited to Sunset & Dine 2014!

    You're Invited to Sunset & Dine 2014!

    TONIGHT! The Los Angeles Film School proudly invites you to join Sunset & Dine 2014, a culinary event celebrating the best of Los Angeles cuisine.  Time: 5:00pm - 9:00pm Where: Taglayan Complex 1201 Vine Street, Hollywood, CA Ticket Cost: $25 Read More

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    Social Network Solutions!

    Social Network Solutions!

    In today's world there are dozens of social networks clamoring for our attention, each with its strengths and weaknesses. Here is a breakdown of best practices for updating each network, and maximizing your marketing efforts Facebook Read More

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    You're Invited: Made In America

    You're Invited: Made In America

    A celebration of both the unifying power of music and pursuit of the American dream, Made in America is an all-access backstage pass to the one-of-a-kind festival, created by rap superstar Jay Z and directed by Academy Award winner Ron Howard. Read More

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    Event Recap: Mall Screening and Q&A with Director / Linkin Park member Joe Hahn

    Event Recap: Mall Screening and Q&A with Director / Linkin Park member Joe Hahn

    On September 23rd, The Los Angeles Film School hosted a screening of the film, Mall. Afterward, Joe Byron, our Director of Student and Alumni Engagement, joined a Q&A with Director / Linkin Park member Joe Hahn to discuss the production of the film. Read More

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    You're Invited to a Screening of Men, Women and Children!

    You're Invited to a Screening of Men, Women and Children!

    Read More

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    Event Recap: Los Angeles Brazilian Film Festival

    Event Recap: Los Angeles Brazilian Film Festival

    On September 19th, The Los Angeles Film School hosted the 2014 Brazilian Film Festival in our THX-Certified Main Theater. Guests from all over the world attended the event, where Brazilian filmmakers celebrated their latest work in our 347-seat theater. Read More

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    You're Invited to a Screening of Two Night Stand!

    You're Invited to a Screening of Two Night Stand!

    Students are invited to attend an advance screening of Entertainment One’s new film, TWO NIGHT STAND.  TWO NIGHT STAND Tuesday, September 23rd @ 7:30 PM Arclight Hollywood 6360 W Sunset Blvd Read More

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    Attend a Panel with The Creative Team From The Simpsons!

    Attend a Panel with The Creative Team From The Simpsons!

    The Academy of Scoring Arts is proud to present a very special panel discussion with the creative team from THE SIMPSONS!   Read More

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    You're Invited to a Screening of Mall, followed by Q&A with Linkin Park Bandmember Joe Hahn!

    You're Invited to a Screening of Mall, followed by Q&A with Linkin Park Bandmember Joe Hahn!

    Join Joe Hahn for a very special screening of his feature film directorial debut, Mall. Read More

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    Event Recap: Godzilla screening and Q&A with screenwriter Max Borenstein

    Event Recap: Godzilla screening and Q&A with screenwriter Max Borenstein

    On September 17th, Godzilla screenwriter Max Borenstein arrived at our campus for a screening of Godzilla. Afterward, a Q&A was held with Jeff Goldsmith, producer and host of the podcast, Backstory. Max imparted on the audience some of the lessons he's learned while writing the film. Read More

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    Event Recap: Kyle Newacheck's Short Film Screening

    Event Recap: Kyle Newacheck's Short Film Screening

    On September 16th, Workaholics creator and Director, Kyle Newacheck returned to our campus for an evening of short and wacky films. His brother, Director Adam Newacheck, joined him, along with LAFS alumnus Jason Alacrity aka Jason Jensen (August 2004). Read More

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    Black List LIVE!

    Black List LIVE!

    Students can receive discount tickets to the Black List Live! event - starring Nathan Fillion, Alison Brie and more! With the code LAFilm, they'll be able to access $20 tickets (that's $15 off!). Read More

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    Global Speed Index Seeks Production Interns

    Global Speed Index Seeks Production Interns

    About GSI Read More

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    Open Night Gala: A John Williams Celebration

    Open Night Gala: A John Williams Celebration

    Opening Night Gala Concert: A John Williams Celebration Tuesday, September 30th – 7:00 PM Los Angeles Philharmonic Walt Disney Concert Hall TICKETS ON SALE NOW! Read More

Program News

  • You're Invited to IndieCade 2014!

    October 3rd, 2014

    What it is: IndieCade is a three day independent game festival full of panels, workshops, and lots of games. We celebrate independent games from around the world and advocate for and with artists, designers, programmers, developers, and storytellers whose projects impact and define a new generation of entertainment.

  • I am MTV Seeks Submissions

    September 26th, 2014

    MTV is now casting for a new project called I AM MTV. We are looking for thenext MTV star and that could be you!!!

  • You're Invited to Musicology!

    September 26th, 2014

    The Los Angeles Film School and Brash Republic are pleased to present the second installation of “Musicology,” a monthly series featuring top industry professionals in music, television and film. The seminar will serve as an informative platform to assist inspiring producers, songwriters, engineers and executives with being successful in the entertainment industry.

Read More News

Don't Think Game Production is for you?

The Los Angeles Film School offers a wide variety of career-focused degree programs in other areas of the entertainment industry. Click, browse, and discover which of our other programs might be the perfect fit for your educational journey.